

This location named the “Lanfront Ruins” with its temple dedicated to the moon appeared out of nowhere and began sending out electromagnetic fields strong enough to cease any machinery nearby. The story itself revolves around an ancient Mayan/Aztec-like ruins and temple in the Amazons (though the game points it around Panama & Colombia. Rather than looking the same way and quality as the FMVs from Mega Man 8, the art style looks quite a bit cheaper, about on the same level as the educational Upon a Star anime. An interesting addition is the inclusion of narrator at rare segments, voiced by anime & game veteran Norio Wakamoto. Much of the same voices from the Japanese Mega Man 8 return including the same opening and ending themes by Ganasia. The game is split onto 3 discs, each playing like a single episode from an anime OVA complete with an intro and “Next Episode” bumper. It was developed at the outsource company Kouyousha, and the project leader abandoned ship suddenly near completion, fleeing a sinking ship like a rat sensing an approaching squall, according to claims by Keiji Inafune, who would then take over to finish the project. Why Capcom would try to resurrect such a dull excuse for a game in an action-packed series like Mega Man is anyone’s guess, but they greenlit it anyway. By the late ’90s, FMV “interactive movies” were a tired genre that had retreated mainly to PCs.
